IoT Game-based Learning Model in Education

Authors

  • Luka Petrović University of Belgrade Faculty of Organizational Sciences
  • Danijela Stojanović Institute of Economic Sciences
  • Lazar Živojinović University of Belgrade Faculty of Organizational Sciences
  • Biljana Đurđević University of Belgrade Faculty of Organizational Sciences

Keywords:

edutainment, Internet of Things, mobile technologies, augmented reality, smart learning environments

Abstract

The subject of this paper is the development of a game-based learning model based on the Internet of Things (IoT). The main problem discussed in the paper is to investigate the possibility of implementing a game-based learning model in an interactive educational environment that will increase student interest and enhance learning outcomes. The developed model will be based on ubiquitous computing technologies and integrate IoT, mobile, and augmented reality technologies. The proposed model integrates with existing components of the educational infrastructure. As part of the model evaluation, testing, and measurement of relevant parameters that affect

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Published

10-06-2023

How to Cite

Petrović, L., Stojanović, D., Živojinović, L., & Đurđević, B. (2023). IoT Game-based Learning Model in Education. E-Business Technologies Conference Proceedings, 3(1), 271–275. Retrieved from https://ebt.rs/journals/index.php/conf-proc/article/view/176

Issue

Section

Digital Project-based learning - special session