Digital Project-Based Learning for Kids: A Case Study of Start-up Kids Campus
Keywords:
digital project-based learning, start-up kids, soft skills, knowledge economy, creative economyAbstract
This paper proposes a conceptual model for Digital Project-based Learning (D-PBL) for kids which is inspired by the play-based Finish educational framework in primary education and the Erasmus+’s D-PBL project in higher education. The model is applied to a practical initiative called Start-up Kids Campus, which brings together kids in the age range of 7 to 17 years old and from different regions to teach them 21st century skills using project-based learning in a digital learning environment. The initiative focuses on fostering start-up and entrepreneurship skills, knowledge and creative economy along with soft skills, and emotional intelligence, through cross-regional collaboration among kids living in different countries, but have the same country origin. The paper discusses the theoretical foundations of the conceptual model and shares the experiences gained from the initial work and the digital tools and resources used for the implementation of D-PBL in the context of Start-up Kids Campus. Future works include integration of kid friendly project management tools, expanding the access to multi-national teams, and integration with generative AI solutions.
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Copyright (c) 2023 Teklehaimanot Embaye, Zorica Bogdanović, Salina Imam
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.